Level Up – A Guide To Great Game Design

With the earlier two book reviews aimed at finding motivation for making games and getting hands dirty over a weekend, I think its time to shift to the beefier parts of making a commercial(or a showcase able) game. Before all creation comes the planning, game design is something which although being considered the most important... Continue Reading →

The Game Jam Survival Guide

Game Jams may not be edible but they sure are delicious experiences. Christer Kaitila tries to distill that experience into a more palatable form for the ones who are hungry to get some jam. This article is mostly about structuring the tips and tricks in a easily comprehensible manner but I’ll try to include some... Continue Reading →

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